Iron Galaxy Studios revela as mudanças do novo patch de Street Fighter III: Third Strike Online Edition


Após muito tempo, a Iron Galaxy Studios divulgou as mudanças do terceiro (e possivelmente último) patch que será lançado para Street Fighter III: Third Strike Online Edition.

A maior mudança é que o modo online do jogo agora terá o mesmo código de Marvel vs. Capcom Origins Darkstalkers: Resurrection, ou seja, resultados de ping, filtros de buscas e melhoras no GGPO netcode.

Além do modo online, a Iron Galaxy arrumou diversos problemas com o jogo em si. O "Aegis Reflector" de Urien agora muda de cor para o segundo jogador. As barras de super possuem o tamanho correto. E muitas outras mudanças.

O patch estará disponível muito em breve. Ele já foi enviado para a Sony (e Microsoft) e só falta ser certificado.

Abaixo você confere todas as mudanças que serão feitas:
  • We have successfully migrated all the netcode improvements from MvCO and Darkstalkers to 3SOE, and in our tests the game behaves identical to those in the wild.
  • We replaced ping colors with numbers (in milliseconds).
  • Added filters for region (your current region, or all), opponent skill, and ping.  It’s worth noting that the game will still return you matches that don’t match this criteria if none matching your criteria are found.
  • When creating a lobby you can make it so only people in your region can join.
  • Fixed the problem with the order of the lobby getting jumbled when people ready up.
  • Can “Mute All” on PS3 now.
  • Rank should, in theory, never get reset to 0.  If your rank is currently 0 you will be stuck that way, however.
  • Moved ready/unready to separate buttons.
  • Leaderboards get updated faster/more reliably on PS3.
  • YouTube uploads on 360 will now be at 360p.
  • Defaulted Gill to “banned” in Player Match.
These fixes aren’t online specific, but these are on the list because they were either relatively easy to implement or things we deemed “must fixes” (like the super art meter length).
  • Super Art bars are now the correct length.
  • Can now turn off the Challenge bars on the in-game UI.
  • Added “Disable Stun” to training options.
  • We now remember the super art selected in player select, and default to that selection when you return to player select. It doesn’t auto-pick it, just highlights it.
  • Difficulty now affects Arcade Mode.
  • Fixed visual glitch in Remy’s Stage with scan lines on.
  • Fixed color for Urien’s Reflector (P2).
  • Fixed color for Poison (P2).
  • Made some changes to how Ryu’s bag falls over.
  • Fixed some random locks/hangs.
  • Added color bars by the character portraits on the UI that match the major colors selected by the player.


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